![]() ![]() Bandai Namco notes PC players will be able to adjust these options independently. Once the update is installed, players can choose between Beauty Mode, delivering 30fps at 4k, or Performance Mode, delivering 60fps with dynamic resolution up to 4K. Little Nightmares 2's Enhanced Edition also includes "immersive audio" for players using 5.1 or 7.1 speakers or headphones, plus 4K support. Rounding out the visual additions are interactive particles that "dance and swirl realistically through the air as characters move through a scene", but that's not quite the end of it. There's ray-traced reflections, for starters, bringing live reflections to Little Nightmare's various shiny surfaces, as well as improved volumetric shadows - which, as publisher Bandai Namco explains in its announcement post, "add even more depth and detail to every object and enhance how rays of light are interrupted by moving objects". Little Nightmares 2's Enhanced Edition aims to give the already richly atmospheric experience - which follows the adventures of new protagonist Mono and returning character Six through the grim streets of Pale City - an even moodier boost with a range of primarily visual enhancements. Added mod option without disabling film grain and chromatic aberration.Tarsier Studio's deliciously sinister platform horror Little Nightmares 2 is getting a little spookier today on Xbox Series X/S, PS5, and PC, courtesy of a free Enhanced Edition update.The quality of the volumetric fog was improved even more.The quality of vegetation was reduced to the original (Better performance / resolution in the forest).Game FOV reduced from 100 to 94 (The character became a little less "crumbly" in motion at low resolution).Slightly reduced the sharpness of the image. ![]() Before (with overclock 786/1600)ģ0fps mod w/o post-processing effects + overclock: Lots of other small tweaks to improve performance.Reduced some texture filtering from anisotropic to linear.The picture is sharper, the character does not "crumble" in motion at low resolution. So it's best to use the overclocking settings of the 30/60fps mods (depending on if you dock or not) if you use this, even if you don't use those other mods.ģ0 FPS / 60 FPS + Graphic Mods for 1.4 - Updated by ecl0674.None needed per se, but the resolution will be lowered greatly if you use textures and no overclock.Textures are taken from the PC version of the game.Replaced all (or almost all) textures of objects, decals, particles, effects and characters.Docked Mode - Not test (overclock to maximum?).Portable Mode - overclock to at least 1581 CPU / 614 GPU /1600 RAM.Changed texture filtering from linear to anisotropic 4x.Slightly reduced the draw distance of dynamic shadows.Slightly increased the ratio of object pixels to shadow texels (This makes the shadows clearer).Reduced Depth Bias of dynamic shadows from light sources (Now the shadow from the character under the light source will start from the boots, and not from the knees).This is a plus, TAA anti-aliasing will "crumble" less Render resolution: 720p *portable, 1080p *dock). 34% There is not enough power for a higher resolution, so it makes no sense to set it higher. Game Viewport reduced from 92% to 84% (It turns out that we have a max.Docked Mode - +/- 614 GPU / 1600 RAM is sufficient for maximum resolution.was not tested in the docking station (overclock to maximum?).Portable Mode - Overclock to at least 460 GPU / 1600 RAM, the higher the overclocking, the higher the resolution.Filtering textures changed from linear to anisotropic 4x.Improved the quality of volumetric fog.Increased resolution of dynamic shadows.Increased the ratio of object pixels to shadow texels (This makes the shadows clearer).Decreased Depth Bias of dynamic shadows from light sources (Now the shadow from the character from the light source will start from the boots, not from the knees).Game Viewport increased from 92% to 94% (It turns out that we have a max. ![]() dynamic threshold resolution increased from 66% to 100%. They are compatible with version 1.2 of the game.
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